Archive | June 2012

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Progression of My Workflow and 3d Model – Megaman Zero

Heyyyy fellow slackers I wanted to share some of my work with you. Ever since I started working with 3d models I have known that it is what I want to do in the game design business. Of course, I would love to help with design in story and characters but I want to be able to say that I am a successful 3d modeler or animator. I have decided to start building some more professional pieces for my portfolio, and this character is called Mega Man Zero. Capcom created this character, but never as a 3d model.

This particular character is important to me because I have always been a fan of the Mega Man franchise, and this is the first character I ever attempted to model. Let me tell you I failed miserably, (I wish I had a screenshot of my first try) but I am attempting it again and it is comforting to know that a couple years of practice with the software has paid off. This will be a walkthrough of my workflow, and I have taken screenshots up to the point where I am now, which is almost done with the modeling phase. After I am done modeling, I still have to texture it and maybe rig it if I want to animate it.

 

 

This is a drawing I found on the internet. It has been tremendously helpful as I have based my whole model on this artwork. If anyone has a passion for creating characters and can do a front, side, and back view like this then let me know because I would love to make a 3d model of it for you (unless your character sucks.) Thanks to whoever did this drawing.

 

 

 

 

 

 

First step is to set up planes that intersect and are the same size. This requires going into photoshop and creating specific sizes for the images and putting them in separate files. Front and side and back. I start by trying to get basic curves close to the way the drawing is laid out. It is much like tracing, but much more time consuming and technical.

 

 

 

 

This is an example from the front view. Again, in the first phase its just basic shapes- think of it as writing a paper. A good writer will go through multiple drafts before he or she is satisfied with the final product.

 

 

 

 

 

 

 

And the side view in the first phase. Take note that I have not decided to do the hand yet as they require much more specific modeling techniques. You have to model the hand in a specific way if you wan’t to animate the character because fingers have to be individually rigged. It is best I find to attach it after the basics are done.

 

 

 

 

 

 

This is a screenshot of the software I use, Maya 2012 and the character after I have turned from Nurbs which means non-uniform rational basis spline (which are essentially smoothed curves) into polygons. Polygons require further tweaking in order to make it look smooth again. A couple things to note, almost all of the polygons in the character are 4 sided except the ones at the feet. It is a goal to keep geometry like 4 sided polygons consistent throughout. Another note is that it is easier to model just half the character so that you can mirror it when finished instead of doing the same thing to both sides every time.

 

This is further along in the process. As you can see the hands are attached and the geometry is starting to shape up. I decided that the foot was no good though that I had before so I will have to redo it. (See what I mean about the drafts)

 

 

 

 

 

 

 

Attached are the spikes on the helmet, and the geometry is much cleaner than before. The new boot is reattached and looks much better than the old one, and the geometry is much smoother.

 

 

 

 

 

 

 

 

 

This is where I have currently gotten. I just wanted to mirror the sides to should you how the final model is starting to look. I know I know, he still needs a face, a weird pelvic belt thing and a jacket. I will update everyone when this gets done. The next post will hopefully include all of this and texturing. Hope you enjoyed learning a little bit on how these models are made from my perspective. Give me some feedback if you would like to see more!

Mad Men Finale: The Email Chain

After watching the final episode of the current season of Mad Men, I quickly took to Facebook chat to have the usual episode breakdown with my friend Chris Bentivegna. The discussion proved to be very lengthy so we decided to wait until the next day to reconvene, and let the episode set in a little more. We also decided to take our discussion to an email chain where we could write at more length than Facebook chat. What follows is the several emails we sent back and forth and the conclusions we drew from them. (Chris also writes a Boston sports blog over a BostonsBettah.com that I’m sure he would love for you to check out)

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What Stood Out at E3

HELLO GAMERS!

If you’re like me you didn’t get to see a lot of the press conferences from E3.

So over here at A Bunch of Slackers we compiled a list of games that really stood out in our minds.

A lot of these games we will write about later as we learn more, but for now just check out these clips below and let us know what you think.

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The top three reasons why I “LOVE” Call of Duty

Call of Duty might be the greatest thing since the invention of the toaster oven

For years, I have been a loyal Halo fan on my Xbox and Xbox 360. To me, it is the best shooter on the market in terms of being a gratifying single player experience and competitive and fun multiplayer to waste hours on until two in the morning.

I played Call of Duty for the longest time and recently fell out of favor with it, yet I still can’t figure out something that should be completely fundamental. Why is it that Call of Duty games continue to dominate the Xbox sales charts and Xbox Live charts? It makes almost as much sense to me as the ending of Prometheus, and that quite simply is not at all.

Well ladies and gentleman, I have recently dug in deep and done an independent study into the phenomenon known as “Call of Duty” and have come back from the abyss to give you now three reasons why Call of Duty is without question, the best shooter on the market today and of all time for ever and ever. Read More…

Who’s Who in Game of Thrones

 

Here is a brief rundown of the main characters in Season Two of Game of Thrones

In Game of Thrones there is a plethora of characters and to include all of them would be  confusing. This article focuses on the main characters for season 2 to give you an idea of what went on, and what you can expect. There’s also a nice recap of who is vying for/ has rights to the Iron Throne at the end.

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Prometheus: Thoughts and Conclusions


As a piece of film, Ridley Scott’s Prometheus is fantastic. It has everything a summer blockbuster movie should have: action, romance, spaceships, and stunning visuals. Yet why do I feel so confused about my feelings towards it? Hit the jump below to read my take on the film.

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